Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories Review

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
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Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories ReviewThe video game has come into its own in recent decades and Josiah Lebowitz & Chris Klug have put together a wonderful guide for those who are motivated not just by the gameplay and action but the storyline within the game as well. Some games with great stories go along unappreciated . Unlike writing for film, television or for fiction novels, writing for video games is a different beast and Lebowitz & Klug go over them in great detail. In a film, everything is according to the script. In game development, it's subject to change.
The authors go into open-ended and multiple ending stories and the sstrengths and weakenesses of each as well as the considerations of storylines that are based upon the skill level of the gamer. The authors talk about what it is that gamers want and how to develop effective game stories that companies and players want to see. There are many games that are mentioned and with extensive screenshots of example games. I was rather disappointed that Assasin's Creed, which is probably one of the top games with an incredible amount of detail, gameplay, in depth storyline based in history was not mentioned except in the appendix.
This is a completely new area of writing for me, but coming out of Focal Press, it was definitely a title and a method of storytelling that intrigued me. I think this is a definite not-to-miss if someone is considering writing for the game industry. There are tons of resources of various companies and groups that cater to the need of gamers and game development teamsInteractive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories Overview
What really makes a video game story interactive?What's the best way to create an interactive story? How much control should players be given?Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

* Explore popular styles and genres of games (RPGs, Online Games, First Person Shooters, and more)* Learn to create effective, original concepts and story lines with key components in mind: structure, process, characters, player desire, and outcome* Learn about what players want, what they expect, and how to create truly compelling player-driven experiences* Get access to an associated website with additional data on storytelling preferences in games, valuable PowerPoint lectures for professors for each chapter of the book, and links to movies, websites, game writer discussion boards, and more


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Journey to Gameland: How to Make a Board Game from Your Favorite Children's Book Review

Journey to Gameland: How to Make a Board Game from Your Favorite Children's Book
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Journey to Gameland: How to Make a Board Game from Your Favorite Children's Book ReviewWritten by a kid (with adult help) and illustrated by the kid's brother, JTG is a remarkable way to encourage creativity and get kids to do something besides watch TV or play on the computer.
This isn't an adult book, so some of the advice (how to make money, pawns, etc) might make grown-ups cringe and cry out that it is too crude or unfinished. So what? We're talking make-believe.
Buchanan goes step by step, offering advice and warning where difficulties might come in. His technique is simple and obvious, and any child can modify his advice to suit (soccer, favorite movie, family things). He even includes a super book list!
I bought this book at a local bookstore and even though I have no kids and have nobody to play board games with I think this is easily a five-star book. You can even use it as a birthday party event (directions included).
This is a marvelous edition to a family, school or church library. You won't be sorry.Journey to Gameland: How to Make a Board Game from Your Favorite Children's Book OverviewTake a journey through your favorite book and transform it into a board game! Choose your characters, design your board, and create obstacles and other fun activities all according to what happens in your favorite book. Learn how to take the joy of reading to another level and discover your own creativity. Eleven-year-old Ben Buchanan, who created a board game based on the popular Harry Potter books, provides advice for all children who would like to turn their favorite book into a board game. Along with his co-authors, he offers a step-by-step process, with suggestions for parents, librarians, and teachers, on how to help children transform their favorite book into a board game. The book shows how you can have hours of fun creating the board game--and then have lots more hours of fun playing! Journey to Gameland encourages children to develop their own creativity. Journey to Gameland and My Year with Harry Potter are part of a series designed to enhance the creativity of children through engagement with books.

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